Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey
نویسندگان
چکیده
This paper presents findings from a study carried out between May and October 2013. Based on a survey, which was developed by the MoGaBa VET project partners, the study aimed at understanding the factors that influence the way vocational instructors perceive and use game-based learning. A total of 267 trainers from eight European countries took part in the survey. Results indicated that even though educational games were regarded effective and useful with regard to motivational aspects or learning to use ICT; however, it also revealed that the integration and widespread use of mobile GBL solutions faced several challenges linked to technical, institutional and also organizational aspects. Acceptance and Use of GameBased Learning in Vocational Education and Training: An International Survey
منابع مشابه
Exploring the Role of M-Game as a Seat of ESP Reading in the Iranian TVT
To direct m-game to be a possible didactic option for Iranian TVT (Technical Vocational Training) trainees, in this study m-game-mediated (Mobile Game-Mediated) materials delivery was incorporated into the conventional teaching method in the blended ESP reading skill platform. So, 52 male trainees fromTechnical and Vocational College of Isfahan were selected by convenience sampling. Afterwards...
متن کاملContent Analyses of Technical High School Textbooks as an Index of Attending to Vocational Training
Aiming at identification of the components of competence-based vocational training, and its status in textbooks used in technological high schools, a content analysis of five textbooks on non-technological competencies, commonly used in all fields, was undertaken utilizing a check list considered as valid by curriculum experts. Furthermore, a perusal of related texts and documents revealed thre...
متن کاملThe Role of Student Characteristics, Content Quality and Knowledge Management in Using E-Learning by Medical Students through Mediation of E-Learning Acceptance (Case Study: Shiraz University of Medical Sciences)
Introduction: Considering the importance of using e- learning in the medical education system, this study aims to investigate the role of students' characteristics, content quality and knowledge management in using e- learning system through the mediation of e-learning acceptance among students of Shiraz University of Medical Sciences. Methods: In terms of purpose and nature, this research is ...
متن کاملRelationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...
متن کاملThe Relation of Vocational Training to Academic Education
The Relation of Vocational Training to Academic Education M. Bohlooli Faskhoodi S. Zarghami, Ph.D. Y. Ghaedi, Ph.D. R. Barkhordari, Ph.D. The traditional approach to education advocates a dichotomy between vocational training and academic education. Some scholars contend that the knowledge which resides in minds of individuals is more valuable than hands-on skills, wherea...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- IJGBL
دوره 5 شماره
صفحات -
تاریخ انتشار 2015